Unity HD Render Pipeline Tech Demos
An exploration of Unity’s HDRP that was originally released in 2018.2.x as a preview package. I also explored new prototyping tools like Pro Builder to explore the viability of using these new tools in production at Schell Games
My role on the project
I built a number of custom scenes to test different lighting and rendering techniques in Unity. Multiple lighting set ups, emissive textures, parallax, new post process options, and so much more. This work ultimately led to my involvement with a Schell Game art pitch deck.
Platform and technologies
Unity 3D, Render pipelines, texturing, post process, lighting, shaders, Maya, Pro Builder
Links for reference