CHRISTOPHER HATCH

Technical Developer

Games - Visualization - Apps - VR/AR

Experience

 
 

Present (2019)

Schell Games

Game Engineer (Gameplay systems, AI pathfinding, UI/UX, unreal engine, unity, magic leap, AR Kit/Google ARCore, c++, C#, UE4 blueprints)

Platinum Systems

full stacK programmer (angular web/mobile app developer, Ionic framework, cordova)

JIDO Maps (IKEA Bootcamp AR)

UI/UX programmer and ar app developer (Xcode, swift, ar)

Immersive Cure

VR unity developer (bluetooth networking, mobile app user experience, vr handsfree ux design)

The Art Institutes (Adjunct Professor)

Adjunct PROFESSOR in video game art & design

 

2018

Schell Games

Game Engineer (unreal engine, unity, magic leap

Mobile, AR, XR)

Lighting Artist

JIDO Maps (Tech Demos)

unity developer/ mobile apps

worked on tech demos for the team and their software

The Art Institutes (Adjunct Professor)

Adjunct PROFESSOR in video game art & design

 

2017

Schell Games

Game Engineer (C# UNity developer, gameplay programming, integrated systems, UI/UX toolsets for repeatable menu desigN)

The Art Institutes (Adjunct Professor)

Adjunct PROFESSOR in video game art & design

 

2016

IAM Robotics

Unity 3D interface developer (robotics simulation in the unity 3d game engine, local area networking, ui/ux design, prototyping, and programming)

Toaster Pets

UI/UX Developer in Unity (Unity 3d, Photoshop, C#, UI/UX Design)

c# programming inside unity 3d on mobile platforms developing a family friendly mobile COMPANION app to a physical toy product

 

2015

Toaster Pets

UI/UX Developer in Unity (Unity 3d, Photoshop, C#, UI/UX Design)

c# programming inside unity 3d on mobile platforms developing a family friendly mobile COMPANION app to a physical toy product

Bachelors of Science (Video Game Art & Design)

Graduated The art institute of Pittsburgh (dec 2015)

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Global Game Jam (2016 - Present)

Rapid prototyping experience building a game in under 48 hours

(https://globalgamejam.org/users/chris-hatch)

 

Skillsets and Proficiencies

 
 

Programming

Xcode

  • Swift

  • Objective-C

Unity 3D

  • C#

Unreal Engine

  • Blueprints

  • C++

Web

  • Angular

  • Javascript

  • typescript

  • HTML/CSS

  • Ionic Framework

Art

Maya

  • UV Unwrapping

  • Hard Surface Modeling

  • Animation

Substance Painter

  • asset textures and materials

Substance Designer

  • Procedural material generation

  • Modular asset design

  • Tileable textures

Photoshop

Platforms

Mobile (Tablet and Phone)

  • iOS

  • Android

XR, VR

  • Magic Leap

  • oculus

  • Vive

  • Windows mixed reality

Augmented Reality

  • Google AR Core

  • Apple AR Kit

  • Unity AR Foundation

Desktop

  • Windows

  • Mac

Console

  • XboX

UI/UX Design

Photoshop

Illustrator

Adobe XD

 

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